Manually binding attributes
 
 
 

In order for your asset to be considered valid, every published name in the police_car_AST section must be bound to an attribute of the police car.

Currently, the door attributes are not bound because their internal node names are different (on the fire truck they are called Cab_door, while in the police car they are simply called Door), so the template is invalid. To fulfill this template, you must bind them manually.

To bind the doors

  1. In the left panel of the Asset Editor, click the square expand icon () next to police_car_AST and again next to Doors_GRP.

    The contents of the asset appear.

  2. Click the circular expand icon () next to Door_f_l_GRP.

    A list of the node’s attributes appears.

    Note

    If you do not see the circular expand icons (), make sure that Display > Attributes (Channels) is turned on in the Asset Editor.

  3. Scroll down and select the Door Open attribute.
  4. In the right panel, click the bind icon () next to Front_L_Door_Open.

    A small green icon appears next to the published name indicating that it is now bound and the bind icon changes to an unbind icon. The name of the attribute it is bound to appears on the right side of the bind icon.

    Note

    Binding an attribute automatically publishes it to your asset.

  5. Repeat steps 2-4 for the other doors, binding them to the appropriate published names in the right panel.

When you are finished all the icons in the police_car_AST section should be green. Your template is now valid.