In this lesson you continued with the fundamental tools and skills to successfully learn:
- An overall workflow for constructing forms using primitive objects.
- Where the primitive object tools are located in the main menu.
- How to create a primitive object as well as reset and edit its creation options.
- How to change between a single view and four view panel layout using layout shortcuts and by tapping the spacebar of your
keyboard.
- How to select objects by clicking them with your mouse.
- How to move and rotate objects using the transformation tools in the Toolbox.
- That tool manipulators can constrain a transformation to the X, Y, or Z axes.
- How to edit an object’s transformation node attributes (move, rotate, scale) accurately using the .
- How to rename objects using the .
- How to duplicate objects and apply transformations while doing so.
We suggest you additionally practice the following tasks on your own:
- Creating other primitive object types, with various options so that you can understand the variations that are possible.
- Try using the ™ located in the upper-right corner of the active scene view to change the camera’s viewing angle in relation to the objects
in the scene.
- Practice moving, rotating, and scaling objects, and changing between the various scene views (single perspective, four view,
single side, single top etc.)