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 Lesson 4: Adjusting muscle length

Rigging muscles

Lesson 6: Mirroring muscles
                
               
             
             
            
            Lesson 5: Sculpting muscles
          
       
       
       
       
      You
         can also edit a muscle’s cross section curves to sculpt the muscle
         into the shape you want. The Muscle Creator sculpting
         controls let you choose which pose state and axis to edit, and provide
         sliders to help you adjust the muscle surface.
      
      Note Make sure you select
            the desired pose state before editing your muscle. If multiple states
            are selected at once, changes you make on the muscle surface are
            reflected in all selected states.
         
       
      Open the scene for the
            lesson
         
         
            - Load the Sabertooth_Sculpt_Start.mb file. 
               
This scene contains the
                  saber tooth tiger with capsulated bones, a front leg muscle, and
                  a neck muscle which has been set in all three pose states.
               
             
         
       
      Sculpt muscles in each
            pose state
         
         
            - Open the Muscle Creator (
                        Muscle > Muscles/Bones > Muscle Creator)
               and switch to the Edit tab. 
            
 
            - Select the neck muscle.
               
The neck muscle in the
                  current rest state needs to be thinner on its Z-axis.
               
             
            - In the Sculpting section
               of the Muscle Creator, make sure only
               the Z axis and Rest parameters
               are selected. 
            
 
            - Drag the Sculpt slider
               to the left until the muscle loses its tube shape and looks more
               like a flat strip. Keep
               the Rest parameter selected, deselect
               the Z axis, and select the X axis.
            
 
            - Drag the Location slider
               to the left until it is under the St parameter
               and drag the Falloff slider to roughly the
               same position. 
               
This isolates the cross
                  section curve at the top of the neck muscle that is slightly curved
                  inwards.
               
             
            - Drag the Sculpt slider
               to the right until the inward curvature disappears.
            
 
            -  Go to frame 17, where the neck muscle’s
               stretch state is being pulled to its limit.
               
NoteBefore you sculpt
                     a muscle in a desired state, make sure you scrub to a frame that
                     best represents the muscle in that state. Otherwise, you may not properly
                     see the results of your deformations on your muscle surface.
                  
                
             
            -  Drag the Location slider
               to the middle and drag the Falloff slider
               to the right. This sets the sculpting range at its maximum, so the
               entire muscle length is affected.
            
 
            -  Select the Z axis and St parameters.
            
 
            -  Drag the Sculpt slider
               to the left until the entire muscle is thinner.
            
 
            - Scrub the animation again to view your
               sculpting changes.
            
 
         
       
      Beyond the lesson
         
         In this lesson you learned
            how to sculpt a muscle in different pose states. You can find the
            completed file for this lesson, Sabertooth_Sculpt_End.mb,
            in the Maya Muscle Advanced Techniques folder.