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 Unfold a UV mesh

Editing UVs

Flip or rotate UV shells
 
                
               
             
             
            
            Example: Lay out a UV shell
                  using unfold and relax
          
       
       
       
       
      You
         can use the Smooth UV Tool to relax or
         unfold an entire UV shell into the UV space. You can then use the
         same tool to fix small imperfections in the shell.
      
      The following workflow
         provides the following benefits:
      
      
         - It is easier to assign a texture to a
            square area.
         
- Ensures the texture is spread evenly.
         
To map a shell to the UV space
      
      
         - Create a mapping for your object by selecting Create
               UVs > Planar Mapping from the Polygons menu
            set.
            In this case, a planar
               projection from the front (the Z Axis) is appropriate. In other
               cases you must determine the best projection to start with.
             
- Open the UV Texture Editor (Window
               > UV Texture Editor).
         
- In the perspective view, select a path
            of edges along the back of the head starting at the top of the forehead
            and ending at the bottom of the neck.
         
- In the UV Texture Editor,
            select Polygons > Cut UV Edges.
         
- Select the central UV at the top of the
            forehead and in the UV Texture Editor, select Polygons
               > Unfold >   . .The Unfold
                  Options window appears.
             
- Turn on Pin UVs and Pin
               selected UVs.
         
- Set the Unfold constraint
            to Horizontal.
         
- Click Apply and Close.
            The UV shell unfolds
               relative to the selected UV on the forehead so that the previously
               cut edges are spread out horizontally.
             NoteRather than using
                  the  Unfold option, you can also
                  use the  Smooth UV Tool to unfold the
                  entire UV shell. In this case, you would select all the UVs except
                  for the one at the top of the forehead and then      + drag
                  the  Unfold icon to the right.
                
 
- Use the Scale Tool to
            scale the UV shell into the 0,1 texture space.
         
- Select the edges on one side of the mesh.
         
- Select Polygons > Straighten
               UV Border.
            The UV border straightens.
             
- Repeat steps 10 and 11 for each side
            of the UV shell.
         
- Turn on the Snap to grids option.
         
- Select the Move Tool and
            move the border UVs to the edge of the 0,1 texture space. 
            The Snap
                  to grids option ensures that the UVs snap to the border
               precisely.
             
- Select all the UVs.
         
- Select Tool > Smooth UV
               Tool >   . .The Smooth
                  UV Options window appears.
             
- Turn on Pin Borders.
            This ensures that the
               UV border aren’t distorted.
             
- Set Space to UV
               Space.
         
- Click Apply and Close.
            Two controls named Unfold and Relax appear.
             
- Drag the Relax control
            to the right.
            The entire UV shell,
               except for the borders, relaxes evenly.
             
With the Smooth
            UV Tool you can use your eye to judge how much the UV shell
         should relax. However, whether you use this method or the Relax option
         (Polygons > Relax), it is
         unlikely that the UV shell will be perfect. 
      
      If you turn on the Shaded
            UV Display   , you
         can see small imperfections in your relaxed shell. For example,
         the UV shell around the eyes and corners of the mouth for this model
         cause the shell to overlap itself.
 , you
         can see small imperfections in your relaxed shell. For example,
         the UV shell around the eyes and corners of the mouth for this model
         cause the shell to overlap itself. 
      
      You can use the Smooth
            UV Tool to smooth out these problem areas.
      
      To smooth imperfections in a relaxed
         shell
      
      
         - Select Tool > Smooth UV
               Tool >   . .The Smooth
                  UV Options window appears.
             
- Turn off Pin Borders and
            then select Apply and Close.
         
- Select a set of UVs around the eye.
         
- Drag the Unfold control
            to the right until the UV shell no longer overlaps itself.
         
- Repeat for the mouth.
         
- You can select smaller or larger sets
            of UVs and use the Smooth UV Tool in conjunction
            with the transformation tools to quickly clean up your UV shell.