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 Set Paint Effects rendering options

Set scene options

Work with render layers
 
                
               
             
             
            
            Set per-material vector
                  rendering options
          
       
       
       
       
      You
         can control the following attributes on a per-material basis when
         vector rendering:
      
      
         - Fill Object
- Edge Weight Presets
- Edge Weight
- Edge Style
- Edge Color
- Hidden Edges
For more information
         on the above attributes, see 
                  Render Settings: Maya Vector tab.
      
      
         - Hidden Edges On Transparent
- Outlines At Intersections
- Edge Priority
For more information
         on the above attributes, see 
                  Vector Renderer Control.
      
      NoteThese attributes
            are only available on the following material nodes: Anisotropic,
            Blinn, Lambert, Phong, and Phong E.
         
      You can find these attributes
         in the Vector Renderer Control section
         in the Attribute Editor for the material
         node (for example, phong1).
      
      To set vector rendering material attributes
      
      
         - Select the object with the material for
            which you want to set vector rendering attributes.
         
- In the Attribute Editor,
            select the material node, (for example, blinn1).
         
- Open the Vector Renderer Control section.
         
- Turn on Overwrite Default Values.
         
- Adjust the attributes as required.