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 Visualize scenes and render images

Visualize scenes and render images

Choose a rendering method
 
                
               
             
             
            
            A typical rendering workflow
          
       
       
       
       
      The
         exact workflow steps and the order in which you perform them vary. Rendering
         is an iterative process in which you tweak lights, textures, and cameras;
         adjust various scene and object settings; visualize your changes; then,
         when you are satisfied with the results, you render your final images.
      
      Once you have completed
         shading and texturing objects, adding lights, and adding renderable
         cameras to your scene, you can render your scene. The following
         workflow outlines the typical steps.
      
      Related topics
         
         
         To render a scene
         
         
            - Decide which renderer you want to use,
               and set scene options for it:
               
            
- If you plan to composite your work, you
               can render your scene in layers and passes. 
               See 
                           Render layer overview and 
                           Render passes.
                
- Make any required per-object adjustments:
               
            
- Test iterations of your scene to visualize
               your the changes you make materials, textures, lights, cameras,
               and objects. 
               
            
- When you are satisfied with the results,
               render the final images. 
               
                  - See 
                              Render a single frame.
                  
- See 
                              Command line rendering.
                     NoteWhen working on the
                           Linux platform and rendering with the Maya Software renderer, you
                           may choose to send the (rendering) output messages to a file instead
                           of to the shell. Use the command maya
                              >& logfile. A file with the name logfile is created and all output messages
                           are saved to this file upon rendering in Maya.