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 Uv Chooser

General Utilities

Color Utilities
 
                
               
             
             
            
            Vector Product
          
       
       
       
       
      Multiplies a vector by
         another vector or by a matrix. The Vector Product node
         has three parts—two input attributes, an operator that
         you apply to the two input attributes, and an output attribute that
         holds the result. 
      
      
         - A
            vector is the quantity of an attribute (such as color) which has
            direction (X, Y, and Z) as well as magnitude.
         
- A
            matrix is an array of interconnected attributes. These attributes
            are combined to create one single entity.
         
Find this utility in
         the Create Bar (see 
                  Hide, resize or customize the Create bar).
      
      To use this utility,
         see 
                  Use the Vector Product utility.
      
- Operation
- 
            Displays a pop-up menu from which
                  you can select an operator. The following examples are based on
                  Input 1 as a Bulge texture and Input 2 as
                  a Marble texture.
                
- No operation 
- 
            Copies the value of the
                  Input1 attribute to the output without making any changes.
                
- Dot Product 
- 
            A single-component value
                  produced by the dot product of the two input vectors. The value
                  of the dot product is copied to the three components of the vector
                  produced. 
                
- Cross Product 
- 
            The result of two input
                  vectors. 
                
- Vector Matrix Product 
- 
            Produces a vector by
                  multiplying the Input1 attribute and the Matrix attribute,
                  as in the following formula: 
                Outvector = Input x Matrix 
- Point Matrix Product 
- 
            Produces a point by multiplying
                  the Input1 attribute and the Matrix attribute
                  as in the following formula:
                Output = Input x Matrix