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 Shading Map

Surface materials

Use Background
 
                
               
             
             
            
            Surface Shader
          
       
       
       
       
      Is a material (shader)
         that is a wrapper node, which means that you can connect any keyable
         attribute to this shading group, and then connect the shading group
         to an object. For example, you can connect an object’s translate position
         a Surface Shader’s Out
            Color attribute to determine the object’s color by the
         object’s position.
      
      Find this material in
         the 
                  Create bar.
      
      Surface Shader Attributes
         - Out Color
- 
               The
                     color of the material. The default is black.
                   
- Out Transparency
- 
               The
                     transparency of the material. The default is black (opaque).
                   
- Out Glow Color
- 
               The
                     glow color of the material. The default is black, without glow.
                   
- Out Matte Opacity
- 
               Connect another attribute
                     to this option to control the opacity of the material’s matte (alpha)
                     channel.