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 Set Range

General Utilities

Studio Clear Coat
 
                
               
             
             
            
            Stencil
          
       
       
       
       
      Maps any image input onto an object (such
         as a shading network, or a file texture). You can mask the input
         image to control how it covers a surface, to overlay different textures
         and control what parts of the texture are visible, or to label map
         a surface.
      
      Find this utility in
         the Create Bar (see 
                  Hide, resize or customize the Create bar).
      
      To use this utility,
         see 
                  Use the Stencil utility.
      
      - Image
- 
            The
                  texture that is used as a stencil.
                
- Edge Blend
- 
            Controls the sharpness of the texture
                  edges. The default Stencil’s color is the color
                  of the edge blend. Increase this value to blend edges softly.
                
- Mask
- 
            Represents
                  the Stencil’s transparency. Use
                  to control the overall transparency of the entire texture. To control
                  the transparency of selected regions of the texture, map another
                  texture to Mask. 
                For example, this is
                  what happens when you map a File texture
                  to the Mask attribute.
                
HSV Color Key
         - Key Masking
- 
               Enables
                     or disables Chroma Key masking. When on,
                     Maya selects the areas in the texture similar to or equal to the Color
                        Key color and masks them out. When off, all other key
                     attributes have no effect. 
                   
- Positive Key
- 
               Inverts the chroma key mask (only the
                     colors specified in the Color Key and HSV
                        Range are displayed). The default setting is off (the
                     colors specified in the Color Key and HSV
                        Range are masked).
                   
- Color Key
- 
               The color to be masked in the texture.
                     The default setting is black. To mask a range of colors, you must
                     also set the Hue/Sat/Val Range parameters.
                   
- Hue Range
- 
               The range of hues (H) centered on the Color
                        Key color which are also masked. The valid range is 0
                     to 1. The default value is 0.5.
                   
- Saturation Range
- 
               The
                     range of saturations (S) centered on the Color Key color
                     which are also masked. The valid range is 0 to 1. The default value
                     is 0.5.
                   
- Value Range
- 
               The range of values (V) centered on
                     the Color Key color which are also
                     masked. The valid range is 0 to 1. The default value is 0.5. If
                     you want to mask out the exact key color, set V to 0.
                   
- Threshold
- 
               Controls
                     the point at which the color state changes.