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 Placement nodes

Placement nodes

mental ray for Maya shaders
 
                
               
             
             
            
            Place 2d Texture
          
       
       
       
       
      Defines
         a texture frame—a rectangular area on a surface (in the
         UV coordinate space) in which the texture appears. You can control
         the position, size, and rotation of this frame on the surface using
         the 
                  Coverage, 
                  Translate Frame,
         and 
                  Rotate Frame attributes.
         You can also control how the texture is tiled within the frame using
         the 
                  Repeat UV, 
                  Rotate UV, 
                  Offset, 
                  Mirror U, V, 
                  Stagger,
         and 
                  Wrap U, Wrap V attributes.
      
      The two columns of boxes
         in the Attribute Editor represent
         U and V values.
      
- Interactive Placement
- 
            Displays the
                  texture placement manipulator. Either click this button from the Attribute Editor,
                  or click the Texture Placement Tool icon in
                  the main window and select the surface. Middle-drag the manipulator
                  handles to place the texture.
                
- Coverage
- 
            Specifies what ratio of
                  the surface the texture map covers. The valid range is 0 to + infinity
                  for NURBS surfaces. A value of 1 (the default) covers the entire
                  surface in either the U or V direction. 
                For example, to cover
                  half the surface, set the value at 0.5 in both the U and V directions. 
                
- Translate Frame
- 
            The Translate attributes
                  position the texture map on the surface and move the coverage area across
                  the surface. The range is from - infinity to + infinity.
                
- Rotate Frame
- 
            Rotates the texture map on the surface.
                  This attribute is represented in degrees.
                
- Mirror U, V
- 
            Only
                     works when Repeat UV attributes
                     are greater than 1. Mirror in the U and V direction separately.
                  When on, the repeat areas are mirrored—rows of images display
                  as mirrored images of themselves. This helps to disguise the effect
                  of seams between repeat areas.
                
- Stagger
- 
            Maya offsets repeats of maps making alternate rows
                  of repeats offset exactly by half (like brick walls). When off,
                  the repeats line up horizontally and vertically.
                
- Wrap U, Wrap
                  V
- 
            Wrap
                     U and Wrap V attributes control whether a
                  map is repeated in U or V directions, or both U and V. Both the Wrap attributes
                  are on by default. Turn these off to prevent seams from showing
                  on a closed surface, such as a cylinder or sphere, or to prevent
                  the texture from duplicating itself when you use Translation and Coverage attributes
                  to limit the mapping to a very specific surface area. 
                
- Repeat UV
- 
            Specifies how many copies of the texture
                  map are mapped within the coverage area along either the U or V
                  directions (depending on the texture). By default, Maya maps one
                  copy of the texture. Values greater than 1 result in more copies
                  of the map displayed in the same coverage area. Values less than
                  1 result in only a portion of the map displayed.
                
- Offset
- 
            Offsets the pattern of the texture
                  map. This can be particularly useful when fine-tuning the placement
                  of a pattern on a surface. U Offset offsets
                  the texture pattern along the U direction and V
                     Offset along the V direction. Each value ranges from
                  - infinity to + infinity. 
                
- Rotate UV
- 
            Since you cannot use the interactive tool
                  to rotate surface placement, use this attribute. Rotate
                     UV is calculated in degrees. The valid range is 0 to
                  360 degrees.
                
- Noise UV
- 
            2D noise for U and V. Displaces the colors
                  of the texture map.
                
- Fast
- 
            When on, Fast checks
                  if the placement is the default and all shading-time evaluations perform
                  less computations. Turn Fast on to slightly
                  improve rendering speed. Fast is off
                  by default.