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 Hsv to Rgb

Color Utilities

Remap Value
 
                
               
             
             
            
            Luminance
          
       
       
       
       
      Converts color to grayscale. The luminance derives
         from a color value. Maya uses the following formula to calculate
         the luminance by adding the following amounts of red, green, and
         blue.
      
      Luminance = 0.3 red + 0.59 green + 0.11 blue
Find this utility in
         the Create Bar (see 
                  Hide, resize or customize the Create bar).
      
      To use this utility,
         see 
                  Use the Luminance utility. 
      - Value
- 
            The
                  input color or texture.
                
Render Pass Mode
         Use this attribute in
            conjunction with your multi-render passes workflow.
         
         - Passthrough
- 
               Shader does not affect
                     render passes.
                   
- Apply to Render Passes
- 
               Perform the same operation
                     on material render passes as is performed on the master beauty pass.
                   
- No Contribution
- 
               Shader does not contribute
                     to render passes and blanks out contributions made by upstream shaders. 
                   
- Write Shader Result
                     to Beauty Passes
- 
               The color computed for
                     the master beauty pass is propagated to all other beauty passes.