Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 Distance Between

General Utilities

Light Info
 
                
               
             
             
            
            Height Field
          
       
       
       
       
      This draws a plane that interactively
         shows the displacement of a Surface texture
         or an Ocean Shader. It is currently
         for preview or interactive display purposes only, and does not appear
         in a render. Use it to preview the displacement effects and then
         recreate them by mapping the same texture displacement to your target
         shader. 
      
      Find this utility in
         the Create Bar (see 
                  Hide, resize or customize the Create bar).
      
      To use this utility,
         see 
                  Use the Height Field utility.
      
      - Resolution
- 
            The
                  number of samples relative to the largest side of the plane. Higher
                  values result in a more detailed surface, but slower draw time.
                
- Color
- 
            The
                  basic color of the preview surface. This can be mapped with a Surface texture
                  or an Ocean Shader; however, only
                  the outColor value can be used.
                
- Displacement
- 
            The
                  displacement of the plane. This may be mapped with a Surface texture
                  or an Ocean Shader; however the outAlpha value
                  is always used. This does an optimized evaluation of the texture
                  that ignores added shading engine inputs.
                
- Height Scale
- 
            Scale
                  factor for input displacement. As the value increases, the displacement
                  is more pronounced.