Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 Blend Colors

Color Utilities

Contrast
 
                
               
             
             
            
            Clamp
          
       
       
       
       
      Isolates colors within a relatively
         complex texture.This is helpful when you create complex shader networks.
      
      Find this utility in
         the Create Bar (see 
                  Hide, resize or customize the Create bar).
      
      To use this utility,
         see 
                  Use the Clamp colors utility.
      
      - Min
- 
            The
                  minimum values for the color channels.
                
- Max
- 
            The
                  maximum values for the color channels.
                
- Input
- 
            The
                  input color or texture that Maya clamps.
                
Render Pass Mode
         Use this attribute in
            conjunction with your multi-render passes workflow.
         
         - Passthrough
- 
               Shader does not affect
                     render passes.
                   
- Apply to Render Passes
- 
               Perform the same operation
                     on material render passes as is performed on the master beauty pass.
                   
- No Contribution
- 
               Shader does not contribute
                     to render passes and blanks out contributions made by upstream shaders. 
                   
- Write Shader Result
                     to Beauty Passes
- 
               The color computed for
                     the master beauty pass is propagated to all other beauty passes.