Select > Select Using
               Constraints
         These are the options
            for the Select Using Constraints feature.
         
         NoteThe options that
               display in the Select Using Constraints option
               window are dependent on the selection of components in the scene
               view. That is, you must first select an example of the component
               type you wish to filter in order to display the related options
               within the Select Using Constraints option
               window before you can set the filter options.
            
         At the very top of the
            window in the Constrain list, you specify
            conditions to filter your selection actions in different ways. These
            options apply to all component modes. Click the option to make your
            selection. Which constraints are applied, and to what settings,
            is determined by the options you set. There are four different modes:
         
         - Nothing
- 
               When on, no selection
                     constraints are used. This is the default setting.
                   
- Next Selection
- 
               When on, the constraints
                     affect only the next selection mode with a technique such as holding
                     the Shift key and clicking the left mouse button.
                   
- Current and Next
- 
               When on, Maya applies
                     the constraint to whatever has already been selected, plus whatever
                     selection you make next.
                   
- All and Next
- 
               When on, Maya applies
                     the constraints to the entire object automatically, plus whatever
                     group you select next.
                   
Constraint Properties options
            
            The following section describes the options
               you can set for selected components in the properties section of
               the window.
            
         Location properties
            
            The following options
               are applicable to all component types. 
            
            Location
               Select where the items
                  are constrained.
               
               - Off 
- 
                     If selected, this constraint
                           is not taken into account. The Off option
                           means the same for every option in the Properties section.
                         
- On Border
- 
                     If on, the selection
                           constrains to only the items on the perimeter of the current objects.
                         
- Inside
- 
                     This is the default setting
                           for Location properties. Maya selects only the items on the inside
                           of the current objects. It has the reverse effect of On
                              Border.
                         
Smoothing properties
               (for edges only)
            
            If
               you select edges, Smoothing options are made
               available. These Properties options do not display
               for any other component type.
            
            Smoothing
               Select the type of edges.
               
               - Hard/Smooth
- 
                     Click one of these options
                           to constrain the selection to either hard or soft edges.
                         
Constraint Properties for
               faces
            
            In addition to the
               properties that all component modes share, when you are in the face
               component mode, Maya provides numerous face-specific properties.
               For example, you can set options to select faces according to order,
               planarity, and shape— if a polygon is concave instead of
               convex—as well as mapping and topology.
            
            These are described next.
            
            Order
               Order options are used
                  to set a valid range for the shape of the faces. If the following
                  options are on, Maya constrains the selection to what you specify. 
               
               - Triangles
- 
                     Maya only selects faces with three edges.
                         
- Quads
- 
                     Maya
                           only selects faces with four edges.
                         
- N sided
- 
                     Maya only selects faces other than triangles or quads
                           (faces that have more than four edges).
                         
Planarity
               Select eitehr Planar
                  or Non-planar faces.
               
               - Planar/Non-planar
- 
                     Planar selects
                           only planar faces. Non-planar selects only non-planar
                           faces.
                         
Convexity
               Select polygons based on the
                  angle of their sides.
               
               - Concave/Convex
- 
                     Concave selects
                           polygons that have at least one interior angle greater than 180
                           degrees. Convex selects polygons whose
                           interior angles are all less than or equal to 180 degrees.
                         
Domains
               Select faces based on whethe they have
                  a hole or not.
               
               - Holed/Non-holed
- 
                     If you select non-holed,
                           only faces that do not have holes are selected. If you select Holed,
                           only faces in which holes have been created (using the 
                                    Mesh > Make Hole Tool)
                           are selected.
                         NoteMaya considers faces
                              with holes to be concave.
                            
- Mapping
- 
                  Depending on what you choose, only mapped or
                        unmapped faces are selected. Mapped faces are faces with texture
                        (UV) coordinates—unmapped faces do not have texture (UV) coordinates.
                      
Topology
               Select from various types
                  of problematic faces.
               
               - Lamina
- 
                     A group
                           of faces glued on top of each other are selected. For example, two
                           faces whose normals face each other.
                         
- Non-triangulable
- 
                     
                  
Geometry options
         
         Min and Max values
            
            The Min and Max values
               for most of the Geometry options correspond
               to the units of a polygonal face. The values you set constrain the
               selection to the size of the face that corresponds to those units.
               The default unit size is in centimeters by default. You can change
               this in the Preferences window (
                        Window > Settings/Preferences > Preferences,
               then click the Settings category).
            
            In this example, each
               face of a polygonal primitive plane is four units. You can determine
               this by looking at the squares of the grid within each face.
            
            When you scale some of
               the faces and subdivide others, the topology changes as do the Min and Max values
               you can enter to constrain the selection area.
            
            Try setting different Min and Max values
               for the Area option for faces, for example,
               to determine which faces fall within the Min/Max criteria
               determined by the unit size.
            
            If you set the Area criteria
               to a Min value of 0 and a Max value
               of 7, all faces are selected because there are no faces with a unit
               area less than 0 or greater than 7.
            
            TipIf you want to constrain
                  the selection for a unit area that is very small, such as the area
                  under the eyes on a polygonal modeled face, set the Min and Max values
                  to a small value. The opposite is true if you want to set the constraint
                  area to the cheeks of the face where the faces cover more unit space.
               
            Options common to all Geometry sections
               (Activate and Off)
            
            Each section contains
               an Activate switch or an Off option. 
            
            
               - Click Activate (to
                  turn it on) to tell Maya to acknowledge these option settings when
                  making your selections. 
               
- Click Off (to turn
                  it on) to tell Maya not to acknowledge these option settings when
                  making your selections.
               
Area options
               for faces
            
            Maya selects the faces
               with an area that is within the range specified in the Min and Max boxes.
               See 
                        Min and Max values for
               details about using these values.
            
         Neighbors options
               for vertices and UVs
            
            Maya selects the vertices
               with no fewer than the Min number
               of edges connected to them and no more than the Max number
               of edges connected to them.
            
         Length options
               for edges
            
            Maya selects the edges
               whose lengths are within the range specified in the Min and Max boxes. 
            
            TipUse this selection
                  constraint option after collapsing edges (Edit Mesh > Merge
                     To Center) to remove the extra tiny edges sometimes produced
                  as a result of converting a NURBS object.
               
            Angle options
               for edges, vertices, and UVs
            
            Maya selects edges based
               on the angle between the two faces sharing the edge. The possible
               range of angles is set using the Min and Max values.
            
            Maya selects vertices
               based on the angle between the edges sharing the vertex. The possible
               range of angles is set using the Min and Max values. 
            
            In the case of UVs, Maya
               selects them according to the range set for the angle between the
               edges joining the UVs corresponding to vertices.
            
            NoteThis option works
                  only for non-border edges.
               
            Mapped Area options
            
            These options are used to control the area range
               of components that are flattened out in the UV
                  Texture Editor window. 
            
            - Unsigned
- 
                  If on, Maya selects all
                        faces whose flattened areas (whether they are positive or negative)
                        are within the minimum and maximum values you set. Unsigned tells
                        Maya to ignore the direction the face normal is facing.
                      
- Signed
- 
                  If on, Maya selects all
                        faces whose normals are pointing in the same direction and whose flattened
                        areas are within the minimum and maximum values you set.
                      
- Min/Max values
- 
                  You can enter the minimum
                        (Min) and maximum value (Max)
                        for this area which lies in the UV plane. The mapped area of a flattened component
                        can be positive or negative. It is positive if the face is seen
                        from the front and negative if seen from the back.
                      
Distance options
            
            These
               options are used to set a reference point and a valid range for
               the distance between the component, (such as the face center) and
               the point you specify. 
            
            - Point
- 
                  The Point option
                        determines whether Maya acknowledges the distance to the origin
                        you specify (the P, or PointX, PointY,
                        or PointZ values).
                      
- Axis
- 
                  The Axis option
                        determines whether Maya acknowledges the distance to the line defined
                        by its origin (P) and its axis (V).
                      
- Plane
- 
                  The Plane option
                        determines whether Maya acknowledges the distance to the plane defined by
                        its origin (P) and its normal (V).
                      
- Px, Py, Pz
- 
                  These
                        values are used to define the location of the point from which you
                        want the selection to extend.
                      
- Vx, Vy,
                     and Vz
- 
                  If Axis is
                        selected, these values define the axis along which the selection
                        is made. If Plane is selected, these values define the normal vector along
                        which the selection is made.
                      
Orientation options
               for faces, edges, and vertices
            
            - Orientation
- 
                  The Orientation option
                        determines whether Maya uses the orientation of the component for the
                        selection.
                      
- Direction
- 
                  The Direction option
                        determines whether Maya uses the direction of the component or the selection.
                        Using this option, even two faces facing opposite each other can
                        be selected.
                      
- Vx, Vy,
                     and Vz
- 
                  These values define the
                        axis along which the selection is made.
                      
Visibility options
               for faces, edges, and vertices
            
            These options are used
               to set a target point and a focal angle for your selections. Maya
               selects a component if the target point can be viewed from the center
               of a face with its normal as the viewing axis (the Px, Py,
               and Pz values) and the angle as
               the field of vision.
            
            - Angle
- 
                  This value determines
                        a focal angle for selected components.
                      
- Px/Py/Pz
- 
                  The Px value
                        determines the location of the target point in the X axis, the Py value
                        for the Y axis, and the Pz value
                        for the Z axis.
                      
Random option
            
            - Ratio
- 
                  This value determines
                        how many components to randomly select according to the ratio value you
                        set within the face units. For example, 0=no faces, 1=all faces,
                        or 0.5=50% of the faces.
                      
Propagation options
            
            You
               can extend your selection using the propagation options at the bottom of
               the window.
            
            - Off
- 
                  This option is on by
                        default. That means that no extensions are performed.
                      
- Shell
- 
                  Select Shell to extend
                        the selection up to the border of the individual piece within which
                        the selection has been made. This option is useful for objects made
                        from a series of individual pieces such as those produced when you
                        use Polygons > Combine.
                      
- Border
- 
                  Choose Border to
                        select the border of the current selection only. 
                      TipWith Constrain set
                           to All Next, select Inside as the Properties
                              Location and Propagation Shell at the
                           bottom of the Constraints window, then click a
                           single face to selects all the faces that are inside your object.
                         
Grow Selection Region, Shrink
                  Selection Region, Select Selection Boundary
                  buttons
            These
               buttons work the same way as the corresponding Select menu
               items.
            
            
               - Click Grow Selection Region to
                  increase the number of components you initially selected.
               
- Click Shrink Selection Region to
                  decrease the number of components you have selected. This button
                  can be useful if you want to shave off one face around every face
                  in the current selection.
               
- Click Select Selection Boundary to
                  define the boundary of the current selection region. This is a quick
                  way to select the boundaries of whatever is currently selected (faces,
                  vertices, edges, or UVs).