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 Sculpt a NURBS or polygon surface mesh

Sculpt Geometry Tool

Smooth a surface mesh
 
                
               
             
             
            
            Sculpt a subdivision surface
                  mesh
          
       
       
       
       
      You
         can sculpt subdivision surfaces using the Sculpt Geometry Tool.
      
      One advantage of sculpting
         with subdivision surface models is that it is possible to add finer
         levels of detail to regions of the mesh that require it by refining
         those areas of the model. The increased level of detail provides
         the Sculpt Geometry Tool with more
         information to sculpt finer detail on the model.
      
      To sculpt a subdivision surface
         model using the Sculpt Geometry Tool
      
         - Select the subdivision surface or the
            vertices on the subdivision surface in the region you want to sculpt.
         
- From the Surfaces menu
            set, select 
                     Subdiv Surfaces > Sculpt Geometry Tool >  . .The Sculpt
                  Geometry Tool Settings editor appears and the Maya cursor changes
               to a brush icon to indicate it is in sculpting mode. You use the options
               located under Sculpt Parameters to control
               how your brushing actions on the surface either push, pull, or smooth
               the vertices on the subdivision surface mesh.
             
- In the Sculpt Parameters section,
            under Operation, click Push or Pull.
         
- Do any of the following:
            
               - Brush across the surface to push or pull
                  vertices.
               
- Press b and drag left or right while
                  pressing the left mouse button to change the brush radius.
               
- Press m and drag left or right while
                  pressing the left mouse button to change the maximum displacement
                  setting for the Sculpt Geometry Tool.
               
- If Push is selected,
                  depressing   changes
                  the current operation to Pull. changes
                  the current operation to Pull.
- If Pull is selected,
                  depressing   changes
                  the current operation to Push. changes
                  the current operation to Push.
- In both cases, depressing   changes
                  the current operation to Smooth. changes
                  the current operation to Smooth.
 
- If you need to add additional detail
            to the surface when you sculpt the surface see 
                     To refine a subdivision surface
                     while sculpting  below.
         
To
         refine a subdivision surface while sculpting
      
      
         - If vertices are selected on the subdivision
            surface when working in the Sculpt Geometry Tool you
            can do one of the following:
            
            The above two methods
               add vertices to the subdivision surface in the localized area where
               the vertices were selected.
             
- If vertices are not currently
            selected on the subdivision surface you must do the following to
            refine the subdivision surface:
            
               - Press the right mouse button and select
                  vertex from the marking menu that appears to display vertices for
                  the subdivision surface.
               
- Choose the Select Tool from
                  the Toolbox. (Hotkey: q)
               
- Select the desired vertices on the subdivision
                  surface.
               
- Select 
                           Subdiv Surfaces > Refine Selected Components from
                  within the Surfaces menu set or right-click
                  the subdivision surface to display the context sensitive marking
                  menu and choose Refine Selected from the menu.
               
 
- Return to sculpting mode again by selecting
            the Sculpt Geometry Tool icon in
            the Toolbox. (Hotkey: y)
         
Subdivision surface sculpting
            tips
         
         The following tips will help
            your subdivision surface sculpting work:
         
         
            - When sculpting a subdivision surface
               either the surface or vertices must be selected prior to opening
               the Sculpt Geometry Tool. Otherwise
               the Sculpt Geometry Tool does not
               work.
            
- It is important to keep track of which
               display/selection mode you are currently working. For example, if
               the paintbrush cursor does not display on the surface when you want
               to sculpt it means that:
               
                  - the subdivision surface is not selected
                     when sculpting in object mode or that vertex components are not
                     selected when sculpting in component mode
                  
- the current subdivision surface level
                     you're working at does not contain vertices that can be sculpted.
                     To sculpt finer details at that level you will need to refine the
                     surface. Refining the surface subdivides it into smaller regions
                     that can be sculpted to add finer detail
                  
 
- Refining a subdivision surface adds vertices
               in the selected regions of the surface and also changes the current
               subdivision level to one level finer as part of the Refine operation.
            
- You can sculpt at finer and coarser levels
               of the surface by selecting either Display Finer or Display
                  Coarser from the marking menu.
            
- You can easily keep track of what subdivision
               surface level you're working at by selecting 
                        Display > Heads Up Display > Subdiv
                  Details. This alphanumeric display provides information
               about the currently selected subdivision surface in the upper left
               corner of the scene view.
               NoteWhen you sculpt at
                     different subdivision levels on a subdivision surface the sculpt
                     brush cursor may appear and disappear on the surface mesh while sculpting
                     at a particular subdivision level. When the sculpt brush cursor
                     disappears it indicates there are no details in that particular
                     region of the mesh to sculpt.