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 Surface Approximation settings (Attribute Editor)

Rendering Windows and Editors

Render Settings
 
                
               
             
             
            
            Render Layer Editor
          
       
       
       
       
      
      From the Render
            Layer Editor, you can create, manage, and delete layers, layer
         blends, and layer overrides. You can also create render pass
            contribution maps for your render layers. A render pass
         contribution map is a subset of the objects in your render layer
         that you can create render passes for.
      
      NoteThe multi-render
            pass feature is supported for the mental ray renderer. The rendering
            API allows other 3rd party renderers and custom renderers to support
            it moving forward.
         
      You can open the Render
            Layer Editor in a separate window or view it in the same
         docked area as the Channel Box. To open the Render
            Layer Editor in a new window, select Layers >
         Floating Window. 
      The general workflow
         for using the Render Layer Editor is as follows:
      
      Create layers
         
         Click the icons at the
            top to create a new layer   , or
            create a layer and assign selected objects
 , or
            create a layer and assign selected objects   .
 .
         
      Ordering of layers
         
         Render layers are ordered
            based on their compositing order. The bottom of the list are the
            background elements, and the top of the list are the front most elements.
            The render layer compositing order can only be edited from the Render
               Layer Editor.
         
         Use the up   and down
            buttons
 and down
            buttons   to move
            render layers up and down. The buttons are only active if a single
            render layer is selected. You can also use the middle mouse button
            to drag the layers up and down.
  to move
            render layers up and down. The buttons are only active if a single
            render layer is selected. You can also use the middle mouse button
            to drag the layers up and down.
         
      Per layer overrides
         
         Follow these guidelines
            to perform per layer overrides:
         
         
      Previewing layers
         
         
            - Select a blend mode for each layer from
               the drop-down list.
            
- The Render All Layers option (Options
                  > Render All Layers) selects whether all layers are
               composited and rendered to the Render View, or whether just the
               selected layer is rendered. In the options for this command (Option
                  > Render All Layers >   ), you
               can further select whether to show the composite image, the composite
               image and the individual rendered layers, or just the individual
               rendered layers. ), you
               can further select whether to show the composite image, the composite
               image and the individual rendered layers, or just the individual
               rendered layers.
- Click the   icon
               next to each layer to set whether a layer is renderable or not. icon
               next to each layer to set whether a layer is renderable or not.
Render pass contribution
            maps
         
         You
            can create render pass contribution maps for each render layer.
            For example, if your render layer consists of 5 objects and 2 lights,
            you can create a diffuse pass, an ambient pass, and a specular pass
            for only 3 of the objects and 1 of the lights. To do so, create
            a pass contribution map containing the 3 objects and the light that
            you would like to create your diffuse, ambient and specular pass
            for. You can create multiple pass contribution maps for each render
            layer. You can also share pass contribution maps between render layers.
         
         Click the  icon
            to expand or collapses the list of pass contribution maps associated
            with the selected layer. This icon appears after you have associated a
            pass contribution map with the layer.
  icon
            to expand or collapses the list of pass contribution maps associated
            with the selected layer. This icon appears after you have associated a
            pass contribution map with the layer.
         
      Render Layer Editor menus
         
         Layers menu
            
            - Create Empty Layer
- 
                  Creates a new render
                        layer, depending on the selection in the pull-down menu, with a
                        default name, for example layer1.
                      
- Create Layer from Selected
- 
                  Creates a new render
                        layer and populates it with the selected objects.
                      
Copy Layer >   
 
               
               Duplicates the selected
                  layer. 
               
               There are two options
                  available with this feature:
               
               - With membership and overrides
- 
                     Select this option to
                           copy both the objects and render layer properties to the new layer.
                         
- With membership 
- 
                     Select this option to
                           copy only the objects to the new layer and create new overrides
                           for the duplicated layer.
                         
- Select Objects in Selected
                        Layers
- 
                  Selects the objects contained
                        in the selected layer(s). 
                      
- Remove Selected Objects
                        from Selected Layers
- 
                  Removes selected objects
                        from the selected layer(s) 
                      
- Membership
- 
                  Opens the Relationship
                           Editor for removing or adding objects to layers.
                      
- Attributes
- 
                  Opens the Attribute
                           Editor for the selected layer(s). There are some attributes
                        in the Attribute Editor not available
                        through the Edit Layer window.
                      
- Delete Selected Layers
- 
                  Deletes the selected
                        layer(s), but not the objects in the layer.
                      
- Delete Unused Layers
- 
                  Delete layers if they
                        have no content.
                      
- Floating Window
- 
                  Select this option to
                        open a separate, floating Render Layer Editor window.
                      
Contribution menu
            
            You can create your render
               pass contribution maps using this menu.
            
            - Create and Associate Pass
                        Contribution Map
- 
                  Create a new pass contribution
                        map and associate it with the selected layer.
                      
- Associate Existing Contribution
                        Map
- 
                  The submenu provides
                        a list of pass contribution maps available in the scene. Select
                        the desired contribution map to associate it with the current layer.
                      
- Copy Pass Contribution Map
- 
                  Duplicate your selected
                        contribution map.
                      
- Select Objects in Selected
                        Pass Contribution Maps
- 
                  This option indicates
                        which objects belong in the selected pass contribution maps. All
                        objects in the pass contribution map are selected.
                      
- Add Selected Objects
                        to Selected Pass Contribution Maps
- 
                  Use this option to add
                        the selected objects to the selected pass contribution maps.
                      
- Remove Selected Objects
                        from Selected Pass Contribution Maps
- 
                  Use this option to remove
                        objects from the selected pass contribution maps.
                      
- Delete Selected Pass Contribution
                        Maps
- 
                  To remove a pass contribution
                        map or multiple pass contribution maps, select the map(s) and then
                        choose this option.
                      
- Delete Unused Pass Contribution
                        Maps
- 
                  Pass contribution maps
                        that do not have geometries and lights assigned to them are removed
                        with this option.
                      
- Membership
- 
                  Opens the Relationship
                           Editor window.
                      
- Attributes
- 
                  Opens the pass contribution
                        map Attribute Editor.
                      
Options menu
            
            You can set the following
               binary options:
            
            
               - Make New Layers Current
- Add New Objects to Current
                     Layer
- Auto Overrides
- Show Namespace- Render All Layers
- 
                        Renders all the layers
                              in the scene based on the default Render All Layers Options. 
                            
 Render All Layers >    
 Select one of the following
                        options:
                      - Composite layers
- 
                           Renders a composited
                                 result of all layers and displays it in the Render
                                    View. This is the default for Render All Layers.
                               
- Composite and keep layers
- 
                           Renders all your layers
                                 as individual images, but displays a composited result. 
                               
- Keep layers
- 
                           Renders all your layers
                                 as individual images.
                               NoteUsing Keep
                                       layers significantly increases memory usage in Maya.
                                    Consecutive use populates the Render View with
                                    more and more images. You must clear out images manually as needed.
                                  
 
Auto Overrides
               The Auto
                     Overrides option simplifies the workflow for creating
                  layer overrides for attributes such as Casts Shadows, Receive
                     Shadows, and Visible in Reflections.
               
               The Auto
                     Overrides option is applicable to the following attributes:
               
               
                  - Under the Render Stats section
                     (of the Attribute Editor) of the object's shape
                     node:
                     
                        - Casts Shadows
- Receive Shadows
- Motion Blur
- Primary Visibility
- Visible In Reflections
- Visible In Refractions
 
- Under the Display section
                     (of the Attribute Editor) of the object's
                     transform node:
                     
                  
When the Auto
                     Overrides option is on, you can simply click on each
                  of these attributes and an override will be created for the selected
                  layer. Upon being unchecked, the attribute name immediately turns
                  orange to indicate that a layer override has been created. This
                  eliminates the need to right-click the attribute and select Create
                     Layer Override.
               
               TipIf your scene contains
                     a lot of surfaces, you can also use the 
Attribute Spread Sheet to
                     create a layer override. As in the case of the 
Attribute
                        Editor, when the 
Auto Overrides option
                     is on, you can simply change the setting for each of the attributes
                     and a layer override is automatically created.
                   
               This feature is most
                  useful when there are multiple objects/layers in the scene for which
                  overrides need to be created. This feature simplifies the workflow by
                  eliminating the need to select Create Layer Override.
               
               - Show Namespace
- 
                     When using namespaces,
                           object names can sometimes get very long. This can make it difficult
                           to differentiate objects by name. Turning off the display of namespaces
                           replaces the namespace portion of a node’s name (if any) with “...:”.
                           The shortened name makes it easier to distinguish between different
                           objects in your scene.
                         NoteNamespaces are the
                              preferred method for managing naming when working with file references
                              in Maya. It is not recommended that you employ Maya's renaming prefix
                              convention when using file referencing. While the DAG path or long
                              name of a node may make it unique when using renaming prefixes,
                              they do not work consistently within file referencing and complicate the
                              hierarchical DAG changes, which may cause problems later on.
                            
Render Layer Editor
               Context-sensitive menus
         
      Context-sensitive menu
            for render layers
         
         The following commands
            are available when you right-click a layer:
         
         - Add Selected Objects
                     /Remove Selected Objects
- 
               Add or remove objects
                     from a render layer. 
                   
- Select Objects in Layer
- 
               Selects objects that
                     belong to the current layer.
                   
- Empty Render Layer
- 
               Removes all objects from
                     a layer, leaving it empty.
                   
- Copy Layer
- 
               
            
- Delete Layer
- 
               
            
- Overrides
- 
               Expand the submenu to
                     select the desired override.
                   
- Remove Render Setting Overrides
- 
               
            
- Remove Render Flag Overrides
- 
               Removes any render flag
                     (layer attributes) overrides for the current layer. For more information,
                     see 
                              Work with layer overrides.
                   
- Remove Material Override
- 
               Removes the current material
                     override for the select object(s) on the current layer. For more information,
                     see 
                              Work with layer overrides.
                   
- Create New Material Override
- 
               
            
- Assign Existing Material Override
- 
               Allows you to select
                     an existing material override for the current layer. For more information,
                     see 
                              Work with layer overrides.
                   
- Pass Contribution Maps
- 
               Expand the submenu to
                     choose among one of the following options.
                   
- Create Empty Pass Contribution
                     Maps
- 
               Create a new empty contribution
                     map for the selected layer.
                   
- Create Pass Contribution
                     Maps and Add Selected
- 
               Create a new contribution
                     map for the current layer containing the selected objects.
                   
- Associate Existing Pass Contribution
                     Maps
- 
               The submenu provides
                     a list of pass contribution maps available in the scene. Select
                     the desired contribution map to associate it with the current layer.
                   
- Add New Render Pass
- 
               Allows you to add a new
                     render pass to your layer. Expand the submenu to choose among one
                     of the available render passes.
                   
- Membership
- 
               Opens the Relationship
                        Editor for removing or adding objects to layers.
                   
- Attributes
- 
               Opens the Attribute
                        Editor for the selected layer(s). There are some attributes
                     in the Attribute Editor not available
                     through the Edit Layer window.
                   
Context-sensitive menu
            for pass contribution maps 
         
         The following commands
            are available when you right-click a render pass contribution map.
         
         NotePass contribution
               maps can be shared between several render layers. In this case,
               removing a geometry or light from a pass contribution map in one layer
               also removes it from the same contribution map in the other layers.
               Therefore, you should exercise caution if you change the membership
               of a pass contribution map that is shared between layers. To avoid
               this problem, create separate pass contribution maps for each render
               layer.
             
         - <pass contribution map name>
- 
               Select the pass contribution
                     map name to display its Attribute Editor.
                   
- Add Selected Objects / Remove
                     Selected Objects
- 
               Add or remove objects
                     from both the render layer and the
                     current pass contribution map.
                   
- Select Objects in Pass Contribution
                     Map
- 
               This option indicates
                     which objects belong in the current pass contribution map. All objects
                     in the pass contribution map are selected.
                   
- Remove Pass Contribution
                     Map from Layer
- 
               Remove render pass contribution
                     map from the current layer.
                   
- Empty Pass Contribution
                     Map
- 
               Remove all objects from
                     render pass contribution map.
                   
- Delete Pass Contribution
                     Map
- 
               Removes render pass contribution
                     map from all layers.
                   
- Active
- 
               Sets the pass contribution
                     map as active so that it is respected when render passes are created.
                   
- Add New Render Pass
- 
               Allows you to add a new
                     render pass to your render pass contribution map. Expand the submenu
                     to choose among one of the available render passes.
                   
- Membership
- 
               Opens the Relationship
                        Editor for removing or adding objects to layers.