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 Hardware Render Buffer

Hardware Render Buffer

Hardware Render Buffer global settings
 
                
               
             
             
            
            Hardware Render Buffer window
          
       
       
       
       
      
      NoteThe Hardware renderer,
            with its greater capabilities, is now recommended to perform hardware
            rendering. See 
                     Maya Hardware renderer.
         
 
      The Hardware
            Render Buffer lets you render an animation using your
         computer’s display graphics card. Hardware rendering is much faster
         than software rendering, although the result may be of lower quality.
         You can use the Hardware Render Buffer to preview
         animations, or to render specific types of particle effects. 
      
      Render
            Sequence will not render particles successfully if the Render
            Passes and “Motion Blur”
         options (found in the Multi-Pass Render Options section of
         the Hardware Render Buffer Attribute section)
         are equivalent integers. For example, if Render Passes is
         set to 3 and Motion Blur is set to 3, hardware
         particle rendering will not work. 
      
      Set them to non-equivalent
         values or to use the Disk Cache option (Solvers
            > Create Particle Disk Cache).
      
      NoteWhen the overscan
            attribute of the camera is anything other than 1.0, image planes
            are positioned incorrectly in the hardware render buffer (as can
            be seen compared to the correct placement in software rendering). 
            
To work around this limitation,
               temporarily set the overscan to 1.0 when hardware buffer rendering. 
            
          
      To open the Hardware Render Buffer
      
         - Select 
                     Window > Rendering Editors > Hardware Render Buffer.
            Note On Mac OS
                  X, the Hardware Render Buffer does
                  not open in a panel; the panel is blank when you select it.
                
To set options for the Hardware
            Render Buffer
      
         - In the Hardware Render Buffer,
            click Render > Attributes. For
            a description of the options, see 
                     Hardware Render Buffer menus.
            ImportantThe Hardware
                     Render Buffer renders images based on your monitor’s
                  display (using screen captures). Before rendering from the Hardware
                     Render Buffer, make sure the Hardware Render Buffer fits
                  on your monitor, make sure no other window overlaps the Hardware
                     Render Buffer, and disable your computer’s screen saver.
                
To determine hardware rendering quality
      
      
         - In the Shading menu
            in the view panel, make sure Smooth Shade All and Hardware
               Texturing are selected.
         
- In Hypershade, double-click the material
            swatch you want to preview to open its Attribute Editor. 
         
- In the Hardware Texturing section
            of the material’s Attribute Editor, the Textured channel
            menu contains the attributes you can hardware render. Select the Textured channel
            you want to view from the menu. 
            Note
                  
                     - You can only view one channel at a time. 
                     
- To view an attribute, it must be mapped
                        to a texture. Attributes that are not mapped are dimmed.
                     
- Some channels, such as Bump
                           Map, do not provide hardware textured results. You must
                        use Render View to see the results.
                     
 
 
- Select the resolution you want from
            the Texture resolution menu.
         
Use the flipbook
         (Linux and Windows only) 
         
         The Flipbook lets
            you play back a rendered sequence of images. The sequence is displayed
            using the fcheck utility. 
         
         To play back a rendered sequence of images
         
         
            - Select the sequence from the Flipbooks menu.
               The sequence is displayed using the Fcheck utility.