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 Normals

Normals

Normals > Set Vertex Normal
 
                
               
             
             
            
            Normals > Vertex
                  Normal Edit Tool
          
       
       
       
       
      Lets
         you adjust the user-defined normal of a vertex (or several selected
         vertices) using a manipulator. For example, you can make sharp edges
         appear smoother or adjust the lighting on a polygonal object by
         modifying the direction of the vertex normal.
      
      Editing the vertex normal
         with this tool overrides the existing Maya normals for the mesh
         and locks the user-defined normal you set. You can unlock the user-defined
         normal using the 
                  Normals > Unlock Normals feature.
      
      NoteEditing normals with
            face/vertex components can cause new hard edges, any unlocked neighboring
            normals might move in the process. Lock any neighboring normals
            you want to remain unaffected prior to editing.
         
      Normals > Vertex Normal
            Edit Tool >   
 
         
         Rotate Axis
            Select
               the coordinate system to rotate on.
            
            - Local
- 
                  Rotates the vertex normal
                        about the object space axes.
                      
- Global
- 
                  Rotates the vertex normal
                        about the world space XYZ axes.