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 View and edit multiple attributes on multiple nodes

View and edit attributes

Lock the value of an attribute
 
                
               
             
             
            
            Save and reuse attribute
                  presets
          
       
       
       
       
      The Attribute
            Editor lets you save and re-apply presets. A preset is
         a collection of attribute settings you can save from one node and
         reapply to any number of other nodes.
      
      This lets you store complex
         node setups, such as a library of lights set up with the attribute
         values you want.
      
      Maya comes with a variety
         of presets for various nodes, such as fluids.
      
      To create a preset
      
      
         - Open the node you want to take presets
            from in the Attribute Editor.
         
- In the Attribute Editor,
            press   on the Presets button
            (to the right of the node name) to show a pop-up menu and select Save
               (preset type) Preset. on the Presets button
            (to the right of the node name) to show a pop-up menu and select Save
               (preset type) Preset.
- Type a name for the new preset and click Save
               Attribute Preset.
         
If the preset already
         exists, you are prompted to overwrite it or save it with a different
         name.
      
      To apply a preset to another node
      
      
         - Open the node you want to apply a preset
            to in the Attribute Editor.
         
- In the Attribute Editor,
            press   on the Presets button
            (to the right of the node name) to show a pop-up menu. on the Presets button
            (to the right of the node name) to show a pop-up menu.
- Point to the name of the preset to show
            another submenu with options for applying the preset to this node.
            You can replace the current attribute values with the values in
            the preset, or blend the preset values together with the current
            values.
         
Notes
         
         
            - Presets do not save connections to other
               nodes (such as texture maps). Applying a preset does not overwrite
               connections to other nodes.
            
- Maya saves presets as editable MEL scripts
               in a presets folder
               inside the main Maya application folder. Presets for each node type
               are in separate folders inside the presets folder.
            
Troubleshoot when the Presets
            button is grayed out
         
         Some node types cannot
            be saved as presets. Shape nodes, for example, would be meaningful
            as presets.