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Home: Autodesk Maya Online Help
 
 Lock the value of an attribute

View and edit attributes

Open multiple Attribute Editors
 
                
               
             
             
            
            Create, edit, or delete
                  custom attributes
          
       
       
       
       
      
      To add custom attributes to objects
      
      
         - Select the objects/nodes you want to
            add attributes to.
         
- In the Attribute Editor,
            select Attributes > Add Attributes.
         
- Type the Long name of the attribute.
         
- If you would like, turn on Override nice
            name and add a non-default nice name for the attribute.
            Maya creates a nice name
               by default: it replaces intercapped text (testAttribute) with spaces
               (Test Attribute). Setting your own nice name allows more flexibility;
               for example, creating a nice name for an attribute in the local
               language (Japanese). 	
             
- Set the Keyable option.
            When an attribute is keyable, you can use its value in keyframe
            animation, and it appears in the Channel Box.
            You can also choose Displayable (appear in the Channel
               Box, but non-keyable), or Neither (Hidden).
         
- Select the type of value the attribute
            holds:
            
               - Vector: three floating point values.
               
- Float: a single floating point value.
                  Maya does not display floating point numbers in the user interface
                  with their full precision.
               
 Although Maya only displays
               numbers to a customizable number of decimal places, and the Attribute
               Editor always shows only three decimal places, the true value of
               a float attribute is kept in memory.
             
               - Integer: a single integer value.
               
- Boolean: an on/off switch.
               
- String: a text string.
               
- Enum: a list of choices.
               
 
- Click Add.
         
Remember that Maya adds
         the attribute to the selected node, not necessarily the node currently
         displayed in the Attribute Editor.
      
      To edit a custom attribute
      
      
         - Select the object/node with custom attributes
            you want to edit.
         
- Select 
                     Modify > Edit Attribute.
            Or, in the Attribute
                  Editor, select Attributes > Edit
                  Attributes.
             In attribute names, all
               punctuation except for the underscore (_) and the pound sign (#)
               are illegal characters
             
- Click the name of the attribute.
         
To delete a custom attribute
      
      
         - Select the object/node with custom attributes
            you want to delete.
         
- Select 
                     Modify > Delete Attribute.
         
- Click the name of the attribute.
         
- Click Delete.