Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 Set the current container

Navigating containers

Hide unpublished nodes and attributes
 
                
               
             
             
            
            Lock a container
          
       
       
       
       
      You
         can lock unpublished attributes for nodes inside containers so that
         their contents cannot be changed. This is a useful precautionary
         measure when you want to protect sensitive components from accidental
         changes.
      
      When a container’s unpublished
         attributes are locked, you cannot:
      
      
         - Alter the values of unpublished attributes.
         
- Publish/Unpublish attributes.
         
- Bind/Unbind attributes.
         
- Unlock or remove encapsulated nodes.
         
- Add nodes to the container.
         
- Delete incoming connections to unpublished
            attributes.
         
- Delete encapsulated nodes.
         
- Rename the container or its nodes.
         
- Modify the parenting of unpublished nodes.
         
- Change views, view modes, or other container
            attributes.
         
You can:
      
      
         - Change values and connections of published
            attributes.
         
- Modify the parenting of published parent
            or child anchors for nodes inside the container.
         
- Delete outgoing connections from internal
            nodes to external nodes.
         
- Delete external source nodes for incoming
            connections (this deletes the incoming connection as well).
         
Any published attributes
         and nodes are unaffected when a container is locked. Thus, locking
         unpublished attributes is an easy way to promote the use of a container’s
         interface over modifying its internal node attributes.
      
      NoteWhen you lock unpublished
            attributes on a container, the unpublished attributes of any sub-containers
            are automatically locked as well. 
         
      To lock all unpublished attributes
      
      
         - Select a container or any object in the
            container.
         
- Select 
                     Assets > Lock Unpublished Attributes.
            All unpublished attributes
               for nodes in the container are locked.
             
To unlock all unpublished attributes
      
      
         - Select a container.
         
- Select 
                     Assets > Unlock Unpublished Attributes.
            All unpublished attributes
               for nodes in the container are unlocked.
             
Locking and referencing
         
         You can lock all unpublished
            attributes when saving a container for use when a container is referenced
            by a parent file. This allows you to lock all unpublished attributes
            from the parent file’s perspective, without locking them in the
            working (child) file.
         
         NoteIn general you cannot
               lock/unlock a referenced container’s attributes from a parent file.
            
         To lock unpublished attributes for referencing
         
         
            - Create your geometry and place it in
               a container.
            
- Publish the appropriate attributes to
               the container.
               Make sure to publish
                  any attributes that are needed by the parent scene.
                
- Select 
                        File > Save Scene As >   . .The Save
                     As Options window appears.
                
- In the Referencing Options section,
               set Container unpublished to Lock.
            
- Optionally, you can set Lock
                  File to Lock as well.
               This prevents users from
                  saving any reference edits to this file from the parent file.
                
- Select Save As and
               enter a name for the file.
               When the file is saved,
                  all the unpublished attributes for all containers in the scene are
                  locked. These attributes cannot be unlocked from the parent file.