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 Delete UVs

Editing UVs

Use the UV Texture Editor grid
 
                
               
             
             
            
            Update a texture image
                  after UV modification
          
       
       
       
       
      Warp
            Image modifies a texture image by comparing two UV sets
         on a single polygonal mesh and produces a new bitmap image. To use
         this feature you must specify a source image, as well as a source
         and destination UV set for the model from which the UVs will be
         referenced for the image manipulation. Warp Image produces
         a new target image as the result.
      
      You choose Warp
            Image by selecting 
                  Edit UVs > Warp Image from
         within the Polygons menu set or from the Polygons menu
         in the UV Texture Editor.
      
      Warp Image is useful
         in the following situations:
      
      
         - When you don’t want to manually regenerate
            an image for an existing texture map when the UVs for the texture
            have been changed. Warp Image will calculate where
            the pixels should be relocated and update the texture for you. This
            is helpful when the UVs on a polygonal mesh have been refined in
            some way. For example, if it were necessary to cut, merge, or optimize
            the UVs for some reason, the way an associated texture map was displayed
            on the polygon object would be affected as a result. 
         
- Creating more texture space for key areas
            in a texture map. For example, when texture mapping a face, the
            UVs surrounding the eyes and mouth can be scaled larger so there
            are more pixels assigned to these areas in the final texture map.
            If you scaled the UVs within the UV Texture Editor to optimize
            the texture space, you can warp the associated image to account for
            the modified UVs.
            NoteWarp
                     Image may not produce as high quality an image as you
                  expect. It may be necessary to perform additional post processing
                  work on the image.
                
Warp
            Image requires two UV sets in order to produce a new
         image (in addition to the original image). Unless you have previously
         created a UV set for the polygonal mesh it is highly recommended
         that prior to doing any UV editing within the UV
            Texture Editor, you explicitly save a copy of the original
         UVs for the textured polygonal mesh as a UV set by selecting Polygons
            > Copy UVs to UV Set > Copy into New UV Set. In
         that way you’ll have the original UV set to revert back to should
         you require it.
      
      Prior to warping an image,
         two UV sets must exist for the polygonal mesh: the existing UV set
         from which the original texture is assigned, and a second UV set
         that will be referenced for modifying or warping the image. The
         two UV sets will be referenced as the Source and Destination
            UV sets.
      
      To warp an image based on updated UVs
      
      
         - Do one of the following:
            
               - From the Polygons menu
                  set, select 
                           Edit UVs > Warp Image >   . .
- In the UV Texture Editor,
                  select Polygons > Warp Image >   . .
 The Warp
                  Image Options window appears.
             
- Type the file name for the source
               image you want to warp in the Source Image Name field
            or browse to the location and select the file name.
         
- Type the file name for the new
               image you want created by Warp Image in the New
               Image Name field or browse to select a location and image
            name.
         
- Type the names of the Source and Destination
               UV sets that you want the Warp Image feature
            to reference. If you forget the names of the UV sets, they can be
            viewed in the UV Texture Editor by selecting
            the UV Sets menu and viewing the
            UV set names in the drop-down list.
         
- Set any remaining options that you want
            and then click Warp Image.
         
- Warp Image calculates
            the new pixel positions for the new image and outputs the image
            to the location you specified.
            To view the new texture
               on your surface mesh you must edit the currently assigned shader
               to use the new image. Ensure that you have the correct UV set applied
               to the mesh so you see the results you expect.