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 Edit > Level of Detail

Edit

Edit > Unparent
 
                
               
             
             
            
            Edit > Parent
          
       
       
       
       
      Makes
         the selected nodes children of the last node you selected (the key object).
         Select the objects you want to assign to the parent, then shift-select the
         parent and select 
                  Edit > Parent.
         That is, if two objects are selected in sequence, the first selected
         object becomes a child of the second selected object.
      
      The child objects remain
         selected after the parent operation is completed, and the parent
         object is deselected.
      
      
      Edit > Parent >   
 
         
         Parent Method
            Select what you want
               done with the selected object:
            
            - Move Objects
- 
                  Move
                        the object from its current parent to the new parent (the last selected
                        object).
                      
- Add Instance
- 
                  Create
                        an instance under the new group instead of moving the object.
                      
- Preserve Position
- 
               Turn Preserve
                        Position on to preserve the overall world-space position
                     by changing the parented objects’ transformation matrix.