To change dependency graph node performance
To change deformer performance settings
You can turn the performance of the following on, off, or to Interactive: sculpt influence objects (Sculpts), lattice influence objects (Lattices), wire influence objects (Wires), blend shapes, and clusters. You can set Cluster Resolution to Per Node, Global, or Interactive. You can set the Lattice Resolution to Per Node, Global, or Interactive.
To edit channels with the Channel Box
In the deformation chain for some objects, when the Deformation order of one (or more) of the deformers is set to Parallel, you can blend the influences of the deformers in the chain in parallel using the Channel Box.
One quick way to select the blend shape deformer node is to select the object being deformed, and then select the parallel blender node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
-click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the
key gives
finer control, and pressing the
key
gives you less control.
The Channel Control window is displayed. In the Nonkeyable Hidden pane, note the following attributes: shearXY, shearXZ, and shearYZ.
The attributes are added to the Keyable pane. In the Channel Box, the channels for the object now include Shear XY, Shear XZ, and Shear YZ. You can now create shearing effects by using the Channel Box.