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 Animation Basics

Animation Basics

Controlling animation
 
                
               
             
             
            
            Animation in Maya
          
       
       
       
       
      Maya
         animation provides you with the powerful tools you need to bring
         the characters and objects in your scenes to life. These tools give
         you the freedom to animate any attribute of an object and the control
         you need to successfully transform joints and bones, IK handles,
         and models over time.
      
      In this guide, you can
         find information on the various animation techniques in Maya, how
         to use the different types of animation, and how to preview, playback,
         and save your animations.
      
      This guide focuses on
         the following types of animation in Maya:
      
      
         - Keyframe
               animation lets you transform objects or skeletons over
            time by setting keyframes. For example, you can keyframe the joints
            and IK handles of a character’s arm to create an animation of its
            arm waving. For more information, see 
                     Keyframe Animation.
         
- Driven
               key animation lets you
            link and drive the attributes of one object with those of another
            object by setting driven keys. For example, you can key a character’s
            X and Z translations as Driver attributes and
            a door model’s Y rotation as the Driven attribute
            to create an animation of a character and a swinging door. For more
            information, see 
                     Driven keys.
         
- Nonlinear
               animation lets you split, duplicate, and blend animation
            clips to achieve the motion effects that you want. For example,
            you can use nonlinear animation to create a looping walk cycle for
            one of your characters. For more information, see 
                     What is nonlinear animation?.
         
- Path animation lets
            you set a curve as an animation path for an object. When you attach
            an object to a motion path, it follows the curve during its animation.
            For example, when you assign a car model to a motion path that follows
            a road in your scene, the car follows the road when you play the
            animation. For more information, see 
                     Path Animation.
         
- Motion capture animation lets
            you use imported motion capture data to apply realistic motion to
            the characters in your scene. For example, you can use the captured
            motion of a horse to animate the skeleton of a quadruped model.
            For more information, see 
                     Motion Capture Animation.
         
- Layered animation lets you create
            and blend animation on separate layers. You can modify an animation
            sequence on layers without permanently altering the original, or
            simply organize your keyframe animation onto layers. See 
                     What are animation layers?
- Dynamic animation lets you create
            realistic motion using the rules of physics to simulate natural
            forces. For example, you can use Maya® Dynamics™ to
            create effects such as sparks spraying from a welding torch or hail falling
            from the sky. For more information, see 
                     Dynamic Animation
- Expressions are instructions that
            you can type to animate attributes. For example, you can write an
            expression formula that animates the flapping of a bird’s wings.
            For more information, see 
                     Animation expressions.