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 mental ray for Maya shaders

Basics of mental ray for Maya shading

mental ray for Maya textures
 
                
               
             
             
            
            mental ray Shader connections
          
       
       
       
       
      The
         following mental ray shader parameter types are recognized as message attribute
         by Maya: light, geometry, color texture, scalar texture, vector
         texture, lightprofile, shader. 
      
      Though it is possible to connect any node to
         these attributes, you should make only those connections that Maya
         expects, otherwise a crash or rendering abort may occur. That is,
         if you drag a node to the message attribute in the Attribute
            editor, the message attribute of the source node will
         be connected to the attribute (for example node1.message > mrShaderNode.shader),
         but only the following connections are recognized and will work
         in Maya: 
      
      
         - light
            : light transform node. For example, pointLight1.message > dgs_material1.lights[0] 
         
- geometry
            : geometry shader. For example, mib_geo_sphere1.message > mib_geo_instance1.object 
         
- shader
            : mental ray shader. For example, mib_illum_phong1.message > mib_geo_instance.material 
         
- color
            texture, scalar texture, vector texture: mentalrayTexture node.
            For example, mentalrayTexture1.message > mib_texture_lookup1.tex.
            The button next to a color/scalar/vector texture attribute in the
            shader's attribute editor will create a new mentalrayTexture node,
            and connect it to the attribute. 
         
- lightprofile
            : mentalrayLightProfile node. For example, mentalrayLightProfile1.message
            -> mib_light_photometric.profile. The button next to a lightprofile
            attribute in the shader's attribute editor will create a new mentalrayLightProfile
            node, and connect it to the attribute.
         
- input-to-input
            connections, that let you render more dependency graph connection
            in Maya scenes.
            NoteBreaking an input-to-input connection causes
                  all the dependent nodes in the chain to lose their inputs.