NoteWhen baking light maps using mental ray
            some of the built-in texture filtering features in Maya can be of
            great help. For example, when a texture bake operation has been
            performed, go to the File Texture node in the shader
            network (by default connected to the outColor channel of the assigned
            SurfaceShader) and under the Effects tab
            in the Attribute Editor adjust interactively using
            the Filter and Filter
               Offset controls (the Filter Offset control
            is very sensitive and is effective with values in the 0.05 range)
            to get the required smoothness. This may then be converted to an
            unfiltered texture by using the ConvertToFileTexture procedure.