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Contour rendering
Contour rendering
Work with multi-render passes
Adding a contour to your scene
To
add a (default) contour to your scene
- In
the Attribute Editor of the shading
group node for your material shader, select Enable
Contour Rendering under the Contours section.
- In
the
Render Settings: mental ray tabs,
Features tab expand
the
Contours section
and select Enable Contour Rendering.
- Select
how you want your contours to behave with geometry by checking the
applicable options under
Draw By Property Difference under
the
Contours section.
- Tweak
the contour attributes to achieve the look that you desire.
To
add a contour shader to your scene
- In
the Attribute Editor of the shading
group node for your material shader, map your mental ray contour
shader, such as
contour_shader_depthfade, to
the Contour Shader attribute under
the Custom Shaders section.
- Tweak
the contour shader attributes to achieve the look that you desire.
- In
the
Render Settings: mental ray tabs,
Features tab,
expand the
Contourssection.
Under the Custom Shaders section, map
your custom contrast shader, for example,
contour_contrast_function_levels,
to the Contrast Shader attribute.
Map your custom store shader, for example,
contour_store_function to
the Store Shader attribute.
- Tweak
the contour shader attributes to achieve the look that you desire.
For a description of the node attributes for
the mental ray contour shaders, see the mental ray Shaders Guide in
the Maya Help.