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Troubleshoot NURBS surface does not appear when rendering
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Troubleshooting Rendering
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Troubleshoot projection texture swims over an animation
Troubleshoot rendered image doesn’t match interactive window
display
In rare cases, a rendered image may not match
what is displayed in the interactive window. This may be caused
by different Dependency Graph solutions if
nodes are evaluated in a different order.
The most common occurrences are: renders that
are divided among multiple machines produce inconsistent results;
an arbitrary frame within an animation range is rendered alone;
or rendering with motion blur produces different results than rendering
without motion blur.
Scene elements which may produce undesirable
render matching include:
- Any
dependency graph cycle.
- Animated
nodeState on any node.
- Animated
transform limits.
- The
multi-chain IK solver.
- Expressions
that modify values based on a previous value. For example: tx =
tx + 1.
- Expressions
that conditionally set values. For example: if (ty > 5) tx =
ty.
- Expressions
that execute commands (or create or delete Maya nodes). For example:
sphere.
- Particle/softbody
solutions (because of timestep changes).
- Geometry
Constraint nodes (because they go to the point on the target geometry
that is closest to the current point).
- Any
constraint where the sum of the target weights is zero.
- Aim,
tangent, or normal constraint or lookAt nodes with the worldUpType
attribute set to None.
- Aim,
tangent, or normal constraint or lookAt nodes with the upVector
co-linear with the aimVector.
- IK
with an animated solverEnable value.
Workaround
The renderer can invoke a MEL procedure just
before you render a frame. (You specify this script in the Render
Settings > Render Options > PreRender Mel text
field.) You can use this procedure to force evaluation at the intervening
skipped frames.
To
use a MEL script
- Put
the MEL script (named preFrameProc.mel) in your Maya scripts directory.
- Under Render
Settings > Render Options, type preFrameProc in the PreRender
Mel field.
If motion blur is on, you may need to bake the
animation.