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Set Paint Effects rendering options
Set scene options
Work with render layers
Set per-material vector rendering options
You
can control the following attributes on a per-material basis when
vector rendering:
- Fill
Object
- Edge
Weight Presets
- Edge
Weight
- Edge
Style
- Edge
Color
- Hidden
Edges
For more information on the above attributes,
see
Render Settings: Maya Vector tab.
- Hidden
Edges On Transparent
- Outlines
At Intersections
- Edge
Priority
For more information on the above attributes,
see
Vector Renderer Control.
NoteThese attributes are only available on the
following material nodes: Anisotropic, Blinn, Lambert, Phong, and
Phong E.
You can find these attributes in the Vector
Renderer Control section in the Attribute
Editor for the material node (for example, phong1).
To
set vector rendering material attributes
- Select
the object with the material for which you want to set vector rendering
attributes.
- In
the Attribute Editor, select the
material node, (for example, blinn1).
- Open
the Vector Renderer Control section.
- Turn
on Overwrite Default Values.
- Adjust
the attributes as required.