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Naming render layers
Work with render layers
Control visibility/reflection per layer
Recycling rendered images to save time
If you have a Maya scene
with more than one render layer, you can recycle the rendered image
for the layers that are done. This saves rendering time by eliminating
the need to re-render layers that you can reuse.
You can use this feature in one of the following
scenarios:
- If,
for example, you have five layers in your scene, and 4 of them are
fine but 1 layer still needs work.
In this case, you can keep the render output
for the four layers that are fine, and only re-render the one layer
that is in progress. This greatly reduces rendering time as compared
to re-rendering all five layers.
- All
of your layers are fine, but you need to re-order them in the composition.
- All
of your layers are fine, but you need to change the blend operator
for one or more layers (e.g. changed the mode of your shadow pass
from Normal to Darken).
In the second and third cases, you can keep
the render output for all layers. A render that only reorders layers
and composites them is much faster in comparison to re-rendering
every layer in your scene again.
To
recycle render output for one or more layers
- Render
a layer. Its recycle icon changes from grey to red.
- Click
the layer you want to keep. Click the recycle icon to toggle
it from red to green. The last rendered output image for this layer
will be reused and this layer will not be re-rendered.
Repeat for all layers whose render output you
want to recycle.
Note
- The
recycle icon is grey until the layer has been rendered at least
once. A green recycle icon saves the rendered image and allows for
faster re-compositing while a red recycle icon will force re-rendering
prior to compositing.
- Render
output is only held in memory for your current session of Maya. Any
render output is lost after you quit the current session of Maya.