In
most cases, you should test render a file texture in Render
View when filtering because you may not be able to see
the results in the views or in Attribute Editor swatches.
When
bump mapping, set Filter to a low value (under
0.1). Filter is primarily used for anti-aliasing textures—distant
surfaces are blurrier. This may cause a bump map to become smoother
when further away. If you want the bumps to be smooth, use a small Filter
Offset value for a constant blur.
To
fix a noisy procedural texture that appears to shift and swim during
an animation
Do
any of the following:
Increase
the Filter and, or Filter
Offset values to achieve a slightly blurred effect and
reduce the sharpness that causes the swimming.
Create
a file texture (see
Convert a texture or shading network to a File Texture in
the Shading guide), then increase the Filter and,
or Filter Offset values to achieve
a slightly blurred effect and reduce the sharpness that causes the
swimming.