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Toon shading
Toon shading
Toon examples
Toon shading overview
Toon shading creates the look of 2D cel or cartoon
animation using 3D modeling and animation software. Elements of
the “toon” look include profile lines (outlines), border lines,
crease lines, intersection lines, and solid color shading. Combined,
these elements recreate the look of traditional animation’s “ink
and paint” technique, where ink refers to
lines and paint refers to shading.
The Toon menu
in the Rendering menu set contains
various items and tools specifically for creating toon shading,
which lets you:
- add
fill shaders to surfaces or use the Ramp shader
to create a custom fill shader
- add
profile lines, with the option of using offset surfaces or Maya® Paint
Effects™,
to create a toon line look to outline everything
- add
border lines
- add
crease lines
- add
intersection lines
- set
a background color for rendering
- assign
a Paint Effects brush to toon lines
- convert
toon lines to polygons
- modulate
line character by painting, applying a toon line modifier, or editing
other toon line attributes
For an example of toon lines in animation, click
the link below to play the movie of Carrot Top, created by Duncan
Brinsmead and Rick Kogucki.
carrotTop.mov
NoteMaya displays a warning message if your
video card is not qualified for hardware rendering, which can affect
the display in the scene view (for example, Toon shading).
In this case, shading in the scene view is what you get with non-High
Quality rendering, or when not using the hardware renderer.