Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Toon examples
Toon shading
Types of toon lines
Adding toon lines and shading to a scene
You can use toon lines on all three types of
geometry—NURBS, polygons and subdivision surfaces—as
well as on strokes, Paint Effects brushes and Paint Effects hair.
The lines are generated directly from a combination of the input
geometry and the current view. You can control the appearance of
these lines with the attributes in the pfxToon node;
for descriptions of these attributes, see
pfxToonShape node.
You can also paint additional lines using Paint Effects.
To
add toon shading to a scene
- Create
the 3D geometry you want to render in 2D.
- Assign Toon shaders
to the geometry (
Toon > Assign Fill Shader).
- Assign Toon outlines
to the geometry (
Toon > Assign Outline).
- Optionally,
set a background color for the rendered scene (
Toon > Set Camera Background Color).
- Render
the scene.
Notes on rendering:
- You
can render all toon lines using the Maya Software renderer.
- If
you used the Paint Effects method for profile
lines, then before you render in the Maya Software renderer,
turn on the Oversample and Oversample
Post Filter checkboxes in the Paint Effects Rendering Options section
of the Maya Software tab in the Render
Settings window.
- To
render Paint Effects toon lines using the
mental ray® for
Maya or the Maya Hardware renderers, you
must first convert the toon lines to polygons. See
To convert toon lines to polygons.
Alternatively, use the Offset Mesh method
for profile lines, which will render for these renderers. (You can
set this method in the Profile Lines section
of the
pfxToonShape node.)