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Home: Autodesk Maya Online Help
Creating a Distance constraint
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Lesson 2: Solving with survey data
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Registering a solution
Creating a Plane constraint
In addition to the space between locators, you
may want them to be repositioned within the scene. For example,
you may want the flower locators in the solution to rest on top
of the perspective view grid, just as the flowers in the shot rest
on the ground. In the current solution, the flower locators rest below
the grid.
A convenient way to bring points onto the
grid is to use a Plane constraint, which aligns
locators onto a plane.
To
create a Plane constraint for the ground
- Choose Plane from
the Constraint Type menu.
- Select
the following track points in the Outliner under clip1TrackedPointVisibilityGroup
> clip1TrackedPointGroup:
- flower1
- fenceCorner
- flower2
- tileInFront
In the shot, these points correspond to points
on the ground.
- Click Create. Live places
the Plane constraint on the perspective view grid by default.
- In
the Solve Survey control
panel, change the Name setting to ground. Because
you will later create another Plane constraint,
you should give this constraint a unique name.