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Paint rigid skin weights
Set rigid skinning
Create all types of flexors
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Set rigid skinning
>
Paint rigid skin membership
To paint rigid skin point set membership
Select the rigid skin object(s).
Go into smooth shading mode (hotkey: press 5).
Select
Edit Deformers > Paint Set Membership Tool
>
.
In the
Set Membership
box, select the joint set with the point memberships you want to edit.
Use the brush to add, transfer, or remove set memberships.
To paint creasing effects
Select smooth shaded display mode (hotkey: press 5).
Select the cylinder.
Select
Edit Deformers > Paint Cluster Weights Tool
>
.
In the
Paint Weights
section of the
Tool Settings
window, notice the joint1Cluster1.weights button.
Select a rigid skin point cluster. For example, cluster-joint3Cluster1 > weights.
Select another rigid skin point cluster. For example, select cluster-joint4Cluster1 > weights.
Check the other rigid skin point cluster. For example, check cluster-joint2Cluster1.
Use the
Paint Cluster Weights Tool
’s brush to smooth the deformation effect.