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Home: Autodesk Maya Online Help
Import weights
Edit smooth skinning
Set rigid skinning
Detach smooth skin
After
you have bound skin, you may decide that you want to modify the
skeleton, change the bind pose, or do some further modeling on the
skin. To do these things you must first detach the skin from the
skeleton, and then when you’re done you must bind skin again.
To
detach skin
- If
you want to detach now, select the skin object(s) you want to detach.
- Select
Skin > Detach Skin > .
- Do
one of the following:
- Click Detach to
detach skin.
- Click Save to
save detach options without detaching skin.
- Click Reset to
reset to default detach skin options.