For best results when copying smooth skin weights,
your source and destination skin should:
be
positioned closely together in your scene. For example, the skinned meshes
you are copying weights to and from should be located at the same
position in Maya’s coordinate space.
look
similar. For example, copying the smooth skin weights from one medium
sized biped model to another produces much better results than copying
smooth skin weights from a small biped model to a large biped model.
To
copy smooth skin weights
Do
one of the following:
Select
the smooth skin polygonal mesh (or group of meshes) you want as the
source skin, and then select the polygonal mesh (or group of meshes) you
want as the destination skin.
Select
the polygonal mesh vertices you want as the source skin vertices, and
then select the polygonal mesh vertices you want as the destination skin
vertices.
Set
the Surface Association options
appropriately based on the type of correlation you want to occur.
For most situations, the default setting of Closest
point on surface works best. If your characters differ
widely in scale or proportion you may wish to use the UV
space setting.
Set
the Influence Association options
appropriately based on what you believe will provide the best correlation
between the joints. For most situations, the default setting of Closest
joint works best. If the skeleton hierarchies in your
scene are identical, the One to one setting
can be useful.
Do
one of the following:
Click Copy to
copy the smooth skin weights from the source skin to the destination
skin.
Click Apply to
copy the smooth skin weights from the source skin to the destination
skin.
Click Close to
close the options window without copying the skin weights.