Lattice Options
If Flexor Type is lattice, specify the Lattice Options:
Specifies the structure of the lattice in the lattice’s local STU space. (STU space provides a special coordinate system for specifying the structure of lattices.)
You can specify the lattice’s structure in terms of S, T, and U divisions. When you specify the divisions, you also specify the number of lattice points in the lattice, because the lattice points are located where the divisions meet on the lattice’s exterior. The greater the number of divisions, the greater the lattice point resolution. Though your control over the deformation increases with the number of lattice points, the performance may be affected.
The default settings are S has 2 divisions, T has 5 divisions, and U has 2 divisions, which provides 20 lattice points. You can quickly change the settings by using the sliders to select values from 2 to 20.
Specifies that you want to move, rotate, or scale the lattice now, before you create the lattice flexor. This enables you to adjust the lattice before it starts having an effect on skin objects. Click Position the Flexor, and then use the Move Tool, Rotate Tool, or Scale Tool to adjust the lattice now.
Sculpt Options
If Flexor Type is sculpt, specify the Sculpt Options:
Specifies how the sculpt sphere influences the skin points located inside the sculpt sphere. There are two modes: Ring and Even.
Ring mode pushes inside points outside of the sculpt sphere, creating a contoured, ring-like effect around the sculpt sphere.
Even mode spreads the inside points all around the sculpt sphere evenly, creating a smooth, spherical effect.