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Sculpt a NURBS or polygon surface mesh
Sculpt Geometry Tool
Smooth a surface mesh
Sculpt a subdivision surface mesh
You
can sculpt subdivision surfaces using the Sculpt Geometry Tool.
One advantage of sculpting with subdivision
surface models is that it is possible to add finer levels of detail
to regions of the mesh that require it by refining those areas of
the model. The increased level of detail provides the Sculpt
Geometry Tool with more information to sculpt finer detail
on the model.
To sculpt a subdivision surface
model using the Sculpt Geometry Tool
- Select
the subdivision surface or the vertices on the subdivision surface
in the region you want to sculpt.
- From
the Surfaces menu set, select
Subdiv Surfaces > Sculpt Geometry Tool >.
The Sculpt Geometry Tool
Settings editor appears and the Maya cursor changes to
a brush icon to indicate it is in sculpting mode. You use the options
located under Sculpt Parameters to control
how your brushing actions on the surface either push, pull, or smooth
the vertices on the subdivision surface mesh.
- In
the Sculpt Parameters section,
under Operation, click Push or Pull.
- Do
any of the following:
- Brush
across the surface to push or pull vertices.
- Press
b and drag left or right while pressing the left mouse button to change
the brush radius.
- Press
m and drag left or right while pressing the left mouse button to change
the maximum displacement setting for the Sculpt Geometry Tool.
- If Push is
selected, depressing changes
the current operation to Pull.
- If Pull is
selected, depressing changes
the current operation to Push.
- In
both cases, depressing changes
the current operation to Smooth.
- If
you need to add additional detail to the surface when you sculpt
the surface see
To
refine a subdivision surface while sculpting below.
To
refine a subdivision surface while sculpting
- If
vertices are selected on the subdivision surface when working in
the Sculpt Geometry Tool you can
do one of the following:
The above two methods add vertices to the subdivision
surface in the localized area where the vertices were selected.
- If
vertices are not currently selected on the
subdivision surface you must do the following to refine the subdivision
surface:
- Press
the right mouse button and select vertex from the marking menu that
appears to display vertices for the subdivision surface.
- Choose
the Select Tool from the Toolbox.
(Hotkey: q)
- Select
the desired vertices on the subdivision surface.
- Select
Subdiv Surfaces > Refine Selected Components from
within the Surfaces menu set or right-click
the subdivision surface to display the context sensitive marking
menu and choose Refine Selected from the menu.
- Return
to sculpting mode again by selecting the Sculpt Geometry Tool icon
in the Toolbox. (Hotkey: y)
Subdivision surface sculpting tips
The following tips will help
your subdivision surface sculpting work:
- When
sculpting a subdivision surface either the surface or vertices must be
selected prior to opening the Sculpt Geometry Tool.
Otherwise the Sculpt Geometry Tool does not
work.
- It
is important to keep track of which display/selection mode you are
currently working. For example, if the paintbrush cursor does not
display on the surface when you want to sculpt it means that:
- the
subdivision surface is not selected when sculpting in object mode
or that vertex components are not selected when sculpting in component mode
- the
current subdivision surface level you're working at does not contain vertices
that can be sculpted. To sculpt finer details at that level you
will need to refine the surface. Refining the surface subdivides
it into smaller regions that can be sculpted to add finer detail
- Refining
a subdivision surface adds vertices in the selected regions of the surface
and also changes the current subdivision level to one level finer
as part of the Refine operation.
- You
can sculpt at finer and coarser levels of the surface by selecting
either Display Finer or Display
Coarser from the marking menu.
- You
can easily keep track of what subdivision surface level you're working at
by selecting
Display > Heads Up Display > Subdiv
Details. This alphanumeric display provides information
about the currently selected subdivision surface in the upper left
corner of the scene view.
NoteWhen you sculpt at different subdivision
levels on a subdivision surface the sculpt brush cursor may appear
and disappear on the surface mesh while sculpting at a particular
subdivision level. When the sculpt brush cursor disappears it indicates
there are no details in that particular region of the mesh to sculpt.