Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
Lesson 2: Saving scripts to the Shelf

Lesson 2: Saving scripts to the Shelf

Setting up the scene
Introduction
In this lesson, you set up a three-point lighting
system using MEL and save those MEL commands as a button on the
Shelf. This lets you quickly set up a three-point lighting system
in future scenes. You learn how to:
- Enter
MEL commands in place of selecting menu items
- Create
a shelf button to run a series of commands
Three-point lighting uses three different kinds
of lights:
- A main
light to light the subject, cast shadows and produce highlights
- A fill
light to decrease the contrast caused by the main light
- A rim
light so the object stands out against the background
Three-point lighting is used extensively in
film, photography and computer graphics.