In this lesson you were introduced to a few
basic techniques related to NURBS modeling:
Revolving
a curve is the easiest way to create surfaces with radially symmetrical
forms— wheels, vases, glasses, pillars, and so on.
NURBS
surfaces are webs of interconnected curves. The creation curves
are used to create and subsequently modify the surfaces if required.
Proficiency
at drawing and editing curves is an important part of NURBS modeling.
The
grid is a useful aid for constructing and modifying curves.
Some additional points you should know are:
You
cannot render curves, so your work with them is always an adjunct
to creating and editing surfaces.
Besides
moving a curve’s CVs to alter its shape, you can cut, attach, extend,
close, and smooth curves.
After
you create a surface from a revolved curve, you can edit the surface at
a component level by moving CVs or scaling groups of CVs on that
surface to customize the shape of the surface. (You will need to
turn off construction history in order to do this.)