So far, you’ve seen the results of shading the apple and other surfaces in the scene view. In this view, Maya uses your computer’s graphics hardware to display the shading and textures quickly but with low quality.
To view the shading results of the colors and textures in a more realistic fashion, you must use a renderer. In this lesson you use a process called software rendering.
Software rendering can take seconds or minutes to render a single frame of animation from your scene, depending on the complexity of surface geometry, shaders, lighting and other visual elements present in the scene.
The following table outlines the different types of renderers in Maya and what each is used for:
When you render your scene the rendered image appears in its own window called the Render View. By default, the Render View uses the same camera as the Scene View (persp), but includes particular rendering capabilities.
The following table shows the differences between the Render View and the Scene View: