For a description of the Stencil utility,
see
Stencil.
To
map a Stencil to an object
In
a material’s Attribute Editor, map the Stencil utility
to the Color attribute.
In
the Stencil’s Attribute Editor,
map a 2D texture to the Image attribute.
Assign
the material to the object and adjust the Stencil’s
attributes as necessary.
TipIPR-render to view the result as you adjust attributes.
To
use the Key Masking attribute
Turn Key
Masking on. Since the Color Key attribute’s
default color is black as well as the Stencil’s Default Color,
Maya masks out only the areas containing the most black.
Change
the Color Key color in the Color
Chooser. In the following, Maya masks out any color containing
red or pink and replaces it with the Stencil’s Color
BalanceDefault Color.
NoteWhen bump mapping Stencil textures,
you must make manual, explicit connections. Bump map the texture,
then manually connect the bumpValue to the
stencil outAlpha.