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Use the Luminance utility
Use Color Utilities
Use the Rgb to Hsv utility
Use the Remap Color, Remap
Hsv, or Remap Value utilities
For software rendering only.
You can more precisely define how an input value
(value, point, color) remaps to a new output value. These three
color utility nodes have gradient attributes that give you far greater
control over remapping than what Ramp textures
provide.
With these utility nodes, you can (for example):
- remap
and control color values and alpha values separately
- perform
simple color correction
- affect
the translation of objects
- fine
tune or totally change the hue, saturation, and luminance of a color
To
use the Remap Color, Remap
Hsv, or Remap Value color utility
- In Hypershade,
select > create Maya Nodes > Color Utilities.
- Select
the utility you want to use:
- See
Remap Value for
a description of this utility and strategic uses.
- See
Remap Color for
a description of this utility and strategic uses.
- See
Remap HSV for a
description of this utility and strategic uses.
- In
the utility’s Attribute Editor, adjust the
gradient graphs, and set the
Input and Output ranges.
For descriptions of these range attributes,
see
Input and Output ranges.