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 Simulate reflections with Env Cube

Reflection and Environment

Troubleshoot cube maps swap front and back images
 
                
               
             
             
            
            Simulate reflections with Env
                  Sphere
          
       
       
       
       
      For more information about this texture,
         see 
                  Env Sphere.
      
      To
         use the Sphere’s texture placement
         object
      
      
         - The Sphere environment
            texture provides a texture placement object to adjust the texture
            on the surface. Use Maya’s transform tools to scale, move, or rotate
            the texture placement object. 
         
You can also interactively place the texture,
         or fit it to the object. Select either Interactive Placement,
         which provides you with a special manipulator, or Fit to
            group bbox from the Sphere’s
         place3dTexture attributes.