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 Simulated reflections

Reflection and Environment

Simulate reflections with Env Ball
 
                
               
             
             
            
            Create true reflections
          
       
       
       
       
      For more information about true reflections,
         see 
                  True reflections.
      
      NoteTo create true (photorealistic) reflections,
            you must raytrace the scene, a process which can take a significant
            amount of time. For more information about raytracing, see 
                     Depth map and raytraced shadows in
            the 
Lighting guide.
         
 
      You must have at least two surfaces to create
         true reflections (or a surface that somehow curves around so one
         part of its surface can reflect onto another part of its surface). 
      
      You can control which surfaces appear in reflections
         and which don’t by turning Visible in Reflections on
         or off in each surface’s Attribute Editor.
         (Visible in Reflections is on
         by default when you create new surfaces.)
      
      To
         create true reflections (example)
      
      
         - Create
            a sphere and a plane, and position the sphere over the plane. Create
            a light to illuminate both surfaces.
         
- Create
            a specular material (a Phong or PhongE)
            and assign it to the sphere. The sphere is reflected in the plane.
         
- Create
            a second material and assign it to the plane. The plane reflects
            the sphere.
         
- Make
            each surface a different color so you can see the reflection of
            one in the other.
         
- In
            the Raytracing Quality section
            of the Render Settings window, turn
            on Raytracing. 
            This tells Maya to raytrace any surface whose Visible
                  in Reflections/Refractions is toggled on. These attributes
               are on by default for all surfaces, but raytracing only works when
               you turn on Raytracing in the Render
                  Settings window.
             To learn more about the Render
                  Settings, see 
                        Render Settings window in the Rendering guide.
             
- Perform
            a test render to visualize the results. If you want the sphere to reflect
            the plane, open the plane’s Attribute Editor and
            turn on Render Stats > Visible in Reflections.
            To test iterations of a scene, see 
                        Visualize interactively with IPR in
               the Rendering guide.