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Select border edges
Polygon selection
Select components based on criteria
Select a path of edges between two vertices
The Select
Shortest Edge Path Tool lets you easily select a path
of edges between two vertices on a surface mesh. It determines the
most direct path between any two selection points and selects the
polygon edges in between.
The Select Shortest Edge
Path Tool is particularly well suited to selecting a long
and possibly winding path of edges on a surface mesh when you need to
subsequently perform a Cut UV Edges operation when Unfolding UV shells.
To
select a path of edges between two vertices
- In
the scene view, select the surface mesh whose edges you wish to
select.
- From
the Polygons menu set, choose
Select > Select Shortest Edge Path Tool.
The selected surface mesh updates to display
the vertices on the mesh.
- To
select a path of edges on the mesh, click a vertex to specify the
start of the edge path, then click a second vertex to specify the
end of the path.
The edges that form the most direct path between
the two vertices are selected. That is, the path may follow a diagonal
stair-step path but the selection will follow the most direct route.
NoteYou can click several vertices in turn and
the selection will follow the most direct path through the vertices
you’ve indicated.
- If
you want to undo the last selection press Ctrl + z. If you want
to cancel the existing selection and start again click anywhere
off the mesh. Press y if you want to keep the existing selection
and begin a new one. Press q to quit the tool and proceed to your
next operation. For example, you may want to cut the UV edges associated
with the selected path of edges using the Cut UV Edges feature
(Edit UVs > Cut UV Edges).