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Duplicate emitters
Work with emitters
Vary emission from different points of point emitters
Connect emitters and particles
There
are several techniques for connecting emitters and particles:
- An
easy way to connect an existing particle object to an emitter is
with the Dynamic Relationships Editor
(see
Dynamic relationship editor).
You must use this method if you want
to connect an existing particle object to a selected emitter on
an object with multiple emitters.
- After
you finish setting the color and other attributes of emitted particles, you
can conveniently create a new emitter and connect it to the particles. The
new emitter will emit particles with the same attribute settings.
The new emitter can emit at a different rate or direction, or even
be a different type of emitter.
For example, suppose you create a fire effect
and want to expand its size. You can add emitters to the original
emitting object, then connect the existing emitted fire particle
object to the new emitters. The particles emitted from the added
emitters have the same attributes as the existing particles.
- You
can create two or more empty particle objects, define unique attributes
for each, and connect them to one emitter. This lets you emit different
particle effects, such as fire and smoke, from the same emitter.
If you connect multiple particle objects to
an emitter, the emitter emits them all with their respective attributes.
For example, if you have a red particle object and a green particle
object and you connect both to an emitter, the emitter emits both
green and red particles.
- You
can connect emitted particles to the emitter of your choice on an object
with multiple emitters.
- To
replace an existing emitted particle object with another, use the Dynamic
Relationships Editor to disconnect the existing particle
object so that only the desired particle object is emitted.
- You
can add an existing independent emitter to a single selected object. The
emitter must not already exist in another object. If you create
an emitter with the Maya API, use this technique to add the emitter
to the desired object.
To
connect a particle object to an emitter
- Select
the particle object you want to connect to the emitter.
- Shift-click
the emitter (or the object that owns it). If you are selecting the emitter
in the Outliner, use Ctrl-click (Windows
and Linux) or Command-click (Mac OS X) to make a non-contiguous
selection.
- Select
Particles > Use Selected Emitter.
To
create an empty particle object
- Select
Particles > Particle Tool > to display
the options window.
- Enter
0 in the Number of Particles box and
press (Windows and
Linux) or (Mac
OS X).
- Move
the pointer to the workspace and press or .
This creates an empty particle object in the Outliner.
To
add an existing emitter to an object
- Select
the object and shift-select the emitter.
- Select
Particles > Emit from Object.
The emitter becomes indented under the object
in the Outliner. Moving the position
of the object moves the position of the emitter.