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 Edit goal attributes

Work with goals

Create particle collisions
 
                
               
             
             
            
            Animate goal behavior
          
       
       
       
       
      The techniques
         for animating goal behavior follow:
      
      
         - You
            can animate a goal’s influence off and on with a key, expression,
            or other animation technique. 
         
- You
            can set keys to animate the value of the per object goal weight. 
         
- You
            can tune the effect of goal weight animation as the goal weight increases
            or decreases over time. 
         
To
         key a goal’s influence off (or on)
      
      
         - Select
            the trailing particle object.
         
- Display
            the Attribute Editor and open the Goal
               Weights and Objects section.
            If
               the trailing particle object has multiple goal objects, there is
               one Goal Active entry for each.
               Each is listed under the goal weight slider named after the goal
               object.
             
- Turn Goal
               Active off.
         
- Key
            the attribute (see Animation).
         
To animate the value of per object
         goal weight
      
      
         - Set
            the value of the goal weight as described in 
                     Set goal weights on a per-object basis.
         
- Key
            the attribute. 
            You cannot set keys for per particle goal weights.
             
To
         tune goal weight animation
      
      
         - Select
            the trailing particle object.
         
- Display
            the Attribute Editor and open the Goal
               Weights and Objects section.
         
- Set the Goal Smoothness to
            a value of 1 or greater, as follows:
            With a Goal Smoothness of
               1, the goal weight effect increases proportionally as goal weight
               rises in small increments from 0 to 1. For higher values of Goal
                  Smoothness, the goal weight effect increases slowly as
               values rise above 0, and quickly as the values approach 1. Objects
               have a default Goal Smoothness of 3.